Tissue Forge C++ 0.2.1
Interactive, particle-based physics, chemistry and biology modeling and simulation environment
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TissueForge::shaders::Phong Member List

This is the complete list of members for TissueForge::shaders::Phong, including all inherited members.

bindAmbientTexture(GL::Texture2D &texture)TissueForge::shaders::Phong
bindDiffuseTexture(GL::Texture2D &texture)TissueForge::shaders::Phong
bindNormalTexture(GL::Texture2D &texture)TissueForge::shaders::Phong
bindSpecularTexture(GL::Texture2D &texture)TissueForge::shaders::Phong
bindTextures(GL::Texture2D *ambient, GL::Texture2D *diffuse, GL::Texture2D *specular, GL::Texture2D *normal)TissueForge::shaders::Phong
Bitangent typedefTissueForge::shaders::Phong
clipPlaneCount() const (defined in TissueForge::shaders::Phong)TissueForge::shaders::Phonginline
Color3 typedefTissueForge::shaders::Phong
Color4 typedefTissueForge::shaders::Phong
ColorOutput enum valueTissueForge::shaders::Phong
Flag enum nameTissueForge::shaders::Phong
Flags typedefTissueForge::shaders::Phong
flags() constTissueForge::shaders::Phonginline
lightCount() constTissueForge::shaders::Phonginline
Normal typedefTissueForge::shaders::Phong
NormalMatrix typedefTissueForge::shaders::Phong
ObjectId typedefTissueForge::shaders::Phong
ObjectIdOutput enum valueTissueForge::shaders::Phong
operator=(const Phong &)=deleteTissueForge::shaders::Phong
operator=(Phong &&) noexcept=defaultTissueForge::shaders::Phong
Phong(Flags flags={}, unsigned lightCount=1, unsigned clipPlaneCount=0)TissueForge::shaders::Phongexplicit
Phong(NoCreateT) noexceptTissueForge::shaders::Phonginlineexplicit
Phong(const Phong &)=deleteTissueForge::shaders::Phong
Phong(Phong &&) noexcept=defaultTissueForge::shaders::Phong
Position typedefTissueForge::shaders::Phong
setAlphaMask(Float mask)TissueForge::shaders::Phong
setAmbientColor(const Magnum::Color4 &color)TissueForge::shaders::Phong
setclipPlaneEquation(UnsignedInt id, const Vector4 &position)TissueForge::shaders::Phong
setDiffuseColor(const Magnum::Color4 &color)TissueForge::shaders::Phong
setLightColor(UnsignedInt id, const Magnum::Color3 &color)TissueForge::shaders::Phong
setLightColors(Containers::ArrayView< const Magnum::Color3 > colors)TissueForge::shaders::Phong
setLightColors(std::initializer_list< Magnum::Color3 > colors) (defined in TissueForge::shaders::Phong)TissueForge::shaders::Phong
setLightPosition(UnsignedInt id, const Vector4 &position)TissueForge::shaders::Phong
setLightPositions(Containers::ArrayView< const Vector4 > positions)TissueForge::shaders::Phong
setLightPositions(std::initializer_list< Vector4 > positions) (defined in TissueForge::shaders::Phong)TissueForge::shaders::Phong
setLightRange(UnsignedInt id, Float range)TissueForge::shaders::Phong
setLightRanges(Containers::ArrayView< const Float > ranges)TissueForge::shaders::Phong
setLightRanges(std::initializer_list< Float > ranges) (defined in TissueForge::shaders::Phong)TissueForge::shaders::Phong
setLightSpecularColor(UnsignedInt id, const Magnum::Color3 &color)TissueForge::shaders::Phong
setLightSpecularColors(Containers::ArrayView< const Magnum::Color3 > colors)TissueForge::shaders::Phong
setLightSpecularColors(std::initializer_list< Magnum::Color3 > colors) (defined in TissueForge::shaders::Phong)TissueForge::shaders::Phong
setNormalMatrix(const Matrix3x3 &matrix)TissueForge::shaders::Phong
setNormalTextureScale(Float scale)TissueForge::shaders::Phong
setObjectId(UnsignedInt id)TissueForge::shaders::Phong
setProjectionMatrix(const Matrix4 &matrix)TissueForge::shaders::Phong
setShininess(Float shininess)TissueForge::shaders::Phong
setSpecularColor(const Magnum::Color4 &color)TissueForge::shaders::Phong
setTextureMatrix(const Matrix3 &matrix)TissueForge::shaders::Phong
setTransformationMatrix(const Matrix4 &matrix)TissueForge::shaders::Phong
Tangent typedefTissueForge::shaders::Phong
Tangent4 typedefTissueForge::shaders::Phong
TextureCoordinates typedefTissueForge::shaders::Phong
TextureOffset typedefTissueForge::shaders::Phong
TransformationMatrix typedefTissueForge::shaders::Phong