| bindAmbientTexture(GL::Texture2D &texture) | TissueForge::shaders::Phong | |
| bindDiffuseTexture(GL::Texture2D &texture) | TissueForge::shaders::Phong | |
| bindNormalTexture(GL::Texture2D &texture) | TissueForge::shaders::Phong | |
| bindSpecularTexture(GL::Texture2D &texture) | TissueForge::shaders::Phong | |
| bindTextures(GL::Texture2D *ambient, GL::Texture2D *diffuse, GL::Texture2D *specular, GL::Texture2D *normal) | TissueForge::shaders::Phong | |
| Bitangent typedef | TissueForge::shaders::Phong | |
| clipPlaneCount() const (defined in TissueForge::shaders::Phong) | TissueForge::shaders::Phong | inline |
| Color3 typedef | TissueForge::shaders::Phong | |
| Color4 typedef | TissueForge::shaders::Phong | |
| ColorOutput enum value | TissueForge::shaders::Phong | |
| Flag enum name | TissueForge::shaders::Phong | |
| Flags typedef | TissueForge::shaders::Phong | |
| flags() const | TissueForge::shaders::Phong | inline |
| lightCount() const | TissueForge::shaders::Phong | inline |
| Normal typedef | TissueForge::shaders::Phong | |
| NormalMatrix typedef | TissueForge::shaders::Phong | |
| ObjectId typedef | TissueForge::shaders::Phong | |
| ObjectIdOutput enum value | TissueForge::shaders::Phong | |
| operator=(const Phong &)=delete | TissueForge::shaders::Phong | |
| operator=(Phong &&) noexcept=default | TissueForge::shaders::Phong | |
| Phong(Flags flags={}, unsigned lightCount=1, unsigned clipPlaneCount=0) | TissueForge::shaders::Phong | explicit |
| Phong(NoCreateT) noexcept | TissueForge::shaders::Phong | inlineexplicit |
| Phong(const Phong &)=delete | TissueForge::shaders::Phong | |
| Phong(Phong &&) noexcept=default | TissueForge::shaders::Phong | |
| Position typedef | TissueForge::shaders::Phong | |
| setAlphaMask(Float mask) | TissueForge::shaders::Phong | |
| setAmbientColor(const Magnum::Color4 &color) | TissueForge::shaders::Phong | |
| setclipPlaneEquation(UnsignedInt id, const Vector4 &position) | TissueForge::shaders::Phong | |
| setDiffuseColor(const Magnum::Color4 &color) | TissueForge::shaders::Phong | |
| setLightColor(UnsignedInt id, const Magnum::Color3 &color) | TissueForge::shaders::Phong | |
| setLightColors(Containers::ArrayView< const Magnum::Color3 > colors) | TissueForge::shaders::Phong | |
| setLightColors(std::initializer_list< Magnum::Color3 > colors) (defined in TissueForge::shaders::Phong) | TissueForge::shaders::Phong | |
| setLightPosition(UnsignedInt id, const Vector4 &position) | TissueForge::shaders::Phong | |
| setLightPositions(Containers::ArrayView< const Vector4 > positions) | TissueForge::shaders::Phong | |
| setLightPositions(std::initializer_list< Vector4 > positions) (defined in TissueForge::shaders::Phong) | TissueForge::shaders::Phong | |
| setLightRange(UnsignedInt id, Float range) | TissueForge::shaders::Phong | |
| setLightRanges(Containers::ArrayView< const Float > ranges) | TissueForge::shaders::Phong | |
| setLightRanges(std::initializer_list< Float > ranges) (defined in TissueForge::shaders::Phong) | TissueForge::shaders::Phong | |
| setLightSpecularColor(UnsignedInt id, const Magnum::Color3 &color) | TissueForge::shaders::Phong | |
| setLightSpecularColors(Containers::ArrayView< const Magnum::Color3 > colors) | TissueForge::shaders::Phong | |
| setLightSpecularColors(std::initializer_list< Magnum::Color3 > colors) (defined in TissueForge::shaders::Phong) | TissueForge::shaders::Phong | |
| setNormalMatrix(const Matrix3x3 &matrix) | TissueForge::shaders::Phong | |
| setNormalTextureScale(Float scale) | TissueForge::shaders::Phong | |
| setObjectId(UnsignedInt id) | TissueForge::shaders::Phong | |
| setProjectionMatrix(const Matrix4 &matrix) | TissueForge::shaders::Phong | |
| setShininess(Float shininess) | TissueForge::shaders::Phong | |
| setSpecularColor(const Magnum::Color4 &color) | TissueForge::shaders::Phong | |
| setTextureMatrix(const Matrix3 &matrix) | TissueForge::shaders::Phong | |
| setTransformationMatrix(const Matrix4 &matrix) | TissueForge::shaders::Phong | |
| Tangent typedef | TissueForge::shaders::Phong | |
| Tangent4 typedef | TissueForge::shaders::Phong | |
| TextureCoordinates typedef | TissueForge::shaders::Phong | |
| TextureOffset typedef | TissueForge::shaders::Phong | |
| TransformationMatrix typedef | TissueForge::shaders::Phong | |