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void | TissueForge::system::printPerformanceCounters () |
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HRESULT | TissueForge::system::LoggerCallbackImpl (LogEvent, std::ostream *) |
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std::tuple< char *size_t > | TissueForge::system::imageData () |
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| HRESULT | TissueForge::system::screenshot (const std::string &filePath) |
| | Save a screenshot of the current scene.
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| HRESULT | TissueForge::system::screenshot (const std::string &filePath, const bool &decorate, const FVector3 &bgcolor) |
| | Save a screenshot of the current scene.
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bool | TissueForge::system::contextHasCurrent () |
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HRESULT | TissueForge::system::contextMakeCurrent () |
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HRESULT | TissueForge::system::contextRelease () |
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| bool | TissueForge::system::cameraIsLagging () |
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| HRESULT | TissueForge::system::cameraEnableLagging () |
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| HRESULT | TissueForge::system::cameraDisableLagging () |
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| HRESULT | TissueForge::system::cameraToggleLagging () |
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| float | TissueForge::system::cameraGetLagging () |
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| HRESULT | TissueForge::system::cameraSetLagging (const float &lagging) |
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| HRESULT | TissueForge::system::cameraMoveTo (const FVector3 &eye, const FVector3 ¢er, const FVector3 &up) |
| | Set the camera view parameters.
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| HRESULT | TissueForge::system::cameraMoveTo (const FVector3 ¢er, const FQuaternion &rotation, const float &zoom) |
| | Set the camera view parameters.
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| HRESULT | TissueForge::system::cameraViewBottom () |
| | Move the camera to view the domain from the bottm.
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| HRESULT | TissueForge::system::cameraViewTop () |
| | Move the camera to view the domain from the top.
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| HRESULT | TissueForge::system::cameraViewLeft () |
| | Move the camera to view the domain from the left.
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| HRESULT | TissueForge::system::cameraViewRight () |
| | Move the camera to view the domain from the right.
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| HRESULT | TissueForge::system::cameraViewBack () |
| | Move the camera to view the domain from the back.
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| HRESULT | TissueForge::system::cameraViewFront () |
| | Move the camera to view the domain from the front.
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| HRESULT | TissueForge::system::cameraReset () |
| | Reset the camera.
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HRESULT | TissueForge::system::cameraRotateMouse (const iVector2 &mousePos) |
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HRESULT | TissueForge::system::cameraTranslateMouse (const iVector2 &mousePos) |
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| HRESULT | TissueForge::system::cameraTranslateDown () |
| | Translate the camera down.
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| HRESULT | TissueForge::system::cameraTranslateUp () |
| | Translate the camera up.
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| HRESULT | TissueForge::system::cameraTranslateRight () |
| | Translate the camera right.
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| HRESULT | TissueForge::system::cameraTranslateLeft () |
| | Translate the camera left.
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| HRESULT | TissueForge::system::cameraTranslateForward () |
| | Translate the camera forward.
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| HRESULT | TissueForge::system::cameraTranslateBackward () |
| | Translate the camera backward.
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| HRESULT | TissueForge::system::cameraRotateDown () |
| | Rotate the camera down.
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| HRESULT | TissueForge::system::cameraRotateUp () |
| | Rotate the camera up.
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| HRESULT | TissueForge::system::cameraRotateLeft () |
| | Rotate the camera left.
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| HRESULT | TissueForge::system::cameraRotateRight () |
| | Rotate the camera right.
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| HRESULT | TissueForge::system::cameraRollLeft () |
| | Roll the camera left.
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| HRESULT | TissueForge::system::cameraRollRight () |
| | Rotate the camera right.
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| HRESULT | TissueForge::system::cameraZoomIn () |
| | Zoom the camera in.
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| HRESULT | TissueForge::system::cameraZoomOut () |
| | Zoom the camera out.
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HRESULT | TissueForge::system::cameraInitMouse (const iVector2 &mousePos) |
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HRESULT | TissueForge::system::cameraTranslateBy (const FVector2 &trans) |
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| HRESULT | TissueForge::system::cameraZoomBy (const float &delta) |
| | Zoom the camera by an increment in distance.
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| HRESULT | TissueForge::system::cameraZoomTo (const float &distance) |
| | Zoom the camera to a distance.
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| HRESULT | TissueForge::system::cameraRotateToAxis (const FVector3 &axis, const float &distance) |
| | Rotate the camera to a point from the view center a distance along an axis.
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| HRESULT | TissueForge::system::cameraRotateToEulerAngle (const FVector3 &angles) |
| | Rotate the camera to a set of Euler angles.
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| HRESULT | TissueForge::system::cameraRotateByEulerAngle (const FVector3 &angles) |
| | Rotate the camera by a set of Euler angles.
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| FVector3 | TissueForge::system::cameraCenter () |
| | Get the current camera view center position.
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| FQuaternion | TissueForge::system::cameraRotation () |
| | Get the current camera rotation.
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| float | TissueForge::system::cameraZoom () |
| | Get the current camera zoom.
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| struct rendering::UniverseRenderer * | TissueForge::system::getRenderer () |
| | Get the universe renderer.
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| const bool | TissueForge::system::getRendering3DBonds () |
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| void | TissueForge::system::setRendering3DBonds (const bool &_flag) |
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| void | TissueForge::system::toggleRendering3DBonds () |
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| const bool | TissueForge::system::getRendering3DAngles () |
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| void | TissueForge::system::setRendering3DAngles (const bool &_flag) |
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| void | TissueForge::system::toggleRendering3DAngles () |
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| const bool | TissueForge::system::getRendering3DDihedrals () |
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| void | TissueForge::system::setRendering3DDihedrals (const bool &_flag) |
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| void | TissueForge::system::toggleRendering3DDihedrals () |
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| void | TissueForge::system::setRendering3DAll (const bool &_flag) |
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| void | TissueForge::system::toggleRendering3DAll () |
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| const FloatP_t | TissueForge::system::getLineWidth () |
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| HRESULT | TissueForge::system::setLineWidth (const FloatP_t &lineWidth) |
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| const FloatP_t | TissueForge::system::getLineWidthMin () |
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| const FloatP_t | TissueForge::system::getLineWidthMax () |
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| FVector3 | TissueForge::system::getAmbientColor () |
| | Get the ambient color.
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| HRESULT | TissueForge::system::setAmbientColor (const FVector3 &color) |
| | Set the ambient color.
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| HRESULT | TissueForge::system::setAmbientColor (const FVector3 &color, const unsigned int &srFlag) |
| | Set the ambient color of a subrenderer.
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| FVector3 | TissueForge::system::getDiffuseColor () |
| | Get the diffuse color.
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| HRESULT | TissueForge::system::setDiffuseColor (const FVector3 &color) |
| | Set the diffuse color.
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| HRESULT | TissueForge::system::setDiffuseColor (const FVector3 &color, const unsigned int &srFlag) |
| | Set the diffuse color of a subrenderer.
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| FVector3 | TissueForge::system::getSpecularColor () |
| | Get specular color.
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| HRESULT | TissueForge::system::setSpecularColor (const FVector3 &color) |
| | Set the specular color.
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| HRESULT | TissueForge::system::setSpecularColor (const FVector3 &color, const unsigned int &srFlag) |
| | Set the specular color of a subrenderer.
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| float | TissueForge::system::getShininess () |
| | Get the shininess.
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| HRESULT | TissueForge::system::setShininess (const float &shininess) |
| | Set the shininess.
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| HRESULT | TissueForge::system::setShininess (const float &shininess, const unsigned int &srFlag) |
| | Set the shininess of a subrenderer.
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| FVector3 | TissueForge::system::getGridColor () |
| | Get the grid color.
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| HRESULT | TissueForge::system::setGridColor (const FVector3 &color) |
| | Set the grid color.
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| FVector3 | TissueForge::system::getSceneBoxColor () |
| | Get the scene box color.
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| HRESULT | TissueForge::system::setSceneBoxColor (const FVector3 &color) |
| | Set the scene box color.
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| FVector3 | TissueForge::system::getLightDirection () |
| | Get the light direction.
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| HRESULT | TissueForge::system::setLightDirection (const FVector3 &lightDir) |
| | Set the light direction.
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| HRESULT | TissueForge::system::setLightDirection (const FVector3 &lightDir, const unsigned int &srFlag) |
| | Set the light direction of a subrenderer.
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| FVector3 | TissueForge::system::getLightColor () |
| | Get the light color.
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| HRESULT | TissueForge::system::setLightColor (const FVector3 &color) |
| | Set the light color.
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| HRESULT | TissueForge::system::setLightColor (const FVector3 &color, const unsigned int &srFlag) |
| | Set the light color of a subrenderer.
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| FVector3 | TissueForge::system::getBackgroundColor () |
| | Get the background color.
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| HRESULT | TissueForge::system::setBackgroundColor (const FVector3 &color) |
| | Set the background color.
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| bool | TissueForge::system::decorated () |
| | Test whether the rendered scene is decorated.
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| HRESULT | TissueForge::system::decorateScene (const bool &decorate) |
| | Set flag to draw/not draw scene decorators (e.g., grid)
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| bool | TissueForge::system::showingDiscretization () |
| | Test whether discretization is current shown.
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| HRESULT | TissueForge::system::showDiscretization (const bool &show) |
| | Set flag to draw/not draw discretization.
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| FVector3 | TissueForge::system::getDiscretizationColor () |
| | Get the current color of the discretization grid.
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| HRESULT | TissueForge::system::setDiscretizationColor (const FVector3 &color) |
| | Set the color of the discretization grid.
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HRESULT | TissueForge::system::viewReshape (const iVector2 &windowSize) |
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std::string | TissueForge::system::performanceCounters () |
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| std::unordered_map< std::string bool > | TissueForge::system::cpu_info () |
| | Get CPU info.
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| std::list< std::string > | TissueForge::system::compile_flags () |
| | Get compiler flags of this installation.
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| std::unordered_map< std::string std::string > | TissueForge::system::gl_info () |
| | Get OpenGL info.
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| std::string | TissueForge::system::egl_info () |
| | Get EGL info.
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std::vector< std::string > | TissueForge::system::colorMapperNames () |
| | Get all available color mapper names.
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| int | TissueForge::system::addRenderArrow (rendering::ArrowData *arrow) |
| | Adds a vector visualization specification.
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| std::pair< int rendering::ArrowData * > | TissueForge::system::addRenderArrow (const FVector3 &position, const FVector3 &components, const rendering::Style &style, const float &scale=1.0) |
| | Adds a vector visualization specification.
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| HRESULT | TissueForge::system::removeRenderArrow (const int &arrowId) |
| | Removes a vector visualization specification.
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| rendering::ArrowData * | TissueForge::system::getRenderArrow (const int &arrowId) |
| | Gets a vector visualization specification.
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