Tissue Forge C++ 0.2.1
Interactive, particle-based physics, chemistry and biology modeling and simulation environment
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tfBody.h File Reference
#include <tf_port.h>
#include <state/tfStateVector.h>
#include "tf_mesh.h"
#include <io/tfThreeDFMeshData.h>
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Classes

class  TissueForge::models::vertex::Body
 The mesh body is a volume-enclosing object of mesh surfaces. More...
 
struct  TissueForge::models::vertex::BodyHandle
 A handle to a Body. More...
 
struct  TissueForge::models::vertex::BodyType
 Mesh body type. More...
 
struct  std::hash< TissueForge::models::vertex::BodyHandle >
 

Namespaces

namespace  TissueForge
 Include Python header, disable linking to pythonX_d.lib on Windows in debug mode.
 
namespace  TissueForge::models
 Application-specific Tissue Forge models and methods.
 

Functions

bool TissueForge::models::vertex::operator< (const TissueForge::models::vertex::Body &lhs, const TissueForge::models::vertex::Body &rhs)
 
bool TissueForge::models::vertex::operator> (const TissueForge::models::vertex::Body &lhs, const TissueForge::models::vertex::Body &rhs)
 
bool TissueForge::models::vertex::operator<= (const TissueForge::models::vertex::Body &lhs, const TissueForge::models::vertex::Body &rhs)
 
bool TissueForge::models::vertex::operator>= (const TissueForge::models::vertex::Body &lhs, const TissueForge::models::vertex::Body &rhs)
 
bool TissueForge::models::vertex::operator== (const TissueForge::models::vertex::Body &lhs, const TissueForge::models::vertex::Body &rhs)
 
bool TissueForge::models::vertex::operator!= (const TissueForge::models::vertex::Body &lhs, const TissueForge::models::vertex::Body &rhs)
 
bool TissueForge::models::vertex::operator< (const TissueForge::models::vertex::BodyHandle &lhs, const TissueForge::models::vertex::BodyHandle &rhs)
 
bool TissueForge::models::vertex::operator> (const TissueForge::models::vertex::BodyHandle &lhs, const TissueForge::models::vertex::BodyHandle &rhs)
 
bool TissueForge::models::vertex::operator<= (const TissueForge::models::vertex::BodyHandle &lhs, const TissueForge::models::vertex::BodyHandle &rhs)
 
bool TissueForge::models::vertex::operator>= (const TissueForge::models::vertex::BodyHandle &lhs, const TissueForge::models::vertex::BodyHandle &rhs)
 
bool TissueForge::models::vertex::operator== (const TissueForge::models::vertex::BodyHandle &lhs, const TissueForge::models::vertex::BodyHandle &rhs)
 
bool TissueForge::models::vertex::operator!= (const TissueForge::models::vertex::BodyHandle &lhs, const TissueForge::models::vertex::BodyHandle &rhs)
 
bool TissueForge::models::vertex::operator< (const TissueForge::models::vertex::BodyType &lhs, const TissueForge::models::vertex::BodyType &rhs)
 
bool TissueForge::models::vertex::operator> (const TissueForge::models::vertex::BodyType &lhs, const TissueForge::models::vertex::BodyType &rhs)
 
bool TissueForge::models::vertex::operator<= (const TissueForge::models::vertex::BodyType &lhs, const TissueForge::models::vertex::BodyType &rhs)
 
bool TissueForge::models::vertex::operator>= (const TissueForge::models::vertex::BodyType &lhs, const TissueForge::models::vertex::BodyType &rhs)
 
bool TissueForge::models::vertex::operator== (const TissueForge::models::vertex::BodyType &lhs, const TissueForge::models::vertex::BodyType &rhs)
 
bool TissueForge::models::vertex::operator!= (const TissueForge::models::vertex::BodyType &lhs, const TissueForge::models::vertex::BodyType &rhs)
 
std::ostream & operator<< (std::ostream &os, const TissueForge::models::vertex::Body &o)
 
std::ostream & operator<< (std::ostream &os, const TissueForge::models::vertex::BodyType &o)