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| enum | MouseButton {
MouseButton1 = GLFW_MOUSE_BUTTON_1
, MouseButton2 = GLFW_MOUSE_BUTTON_2
, MouseButton3 = GLFW_MOUSE_BUTTON_3
, MouseButton4 = GLFW_MOUSE_BUTTON_4
,
MouseButton5 = GLFW_MOUSE_BUTTON_5
, MouseButton6 = GLFW_MOUSE_BUTTON_6
, MouseButton7 = GLFW_MOUSE_BUTTON_7
, MouseButton8 = GLFW_MOUSE_BUTTON_8
,
MouseButtonLast = GLFW_MOUSE_BUTTON_LAST
, MouseButtonLeft = GLFW_MOUSE_BUTTON_LEFT
, MouseButtonRight = GLFW_MOUSE_BUTTON_RIGHT
, MouseButtonMiddle = GLFW_MOUSE_BUTTON_MIDDLE
} |
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| enum | State { Release = GLFW_RELEASE
, Press = GLFW_PRESS
, Repeat = GLFW_REPEAT
} |
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virtual iVector2 | windowSize () const =0 |
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virtual Magnum::GL::AbstractFramebuffer & | framebuffer ()=0 |
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virtual void | redraw ()=0 |
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The documentation for this struct was generated from the following file: